

If you're unwilling to chew through a dozen lives before finally progressing past a tricky stage, this may not be the game for you. Though the inclusion of a co-op mode is nice perk, it's not all that appealing unless you have a dedicated co-op partner, like a sibling or a roommate, who can play alongside you at a moment's notice. With save data, it's the complete opposite-Donkey is the one with all the power and saved progress, while the Diddy player will retain nothing from their previous adventures. " still damn difficult when compared to the average platformer." On the flipside, Diddy is almost too powerful, able to sail over gaps with his jet propulsion or pepper distant enemies with his long-range peanut gun.

Both players take control of their own Kong, but without Diddy's jetpack assistance on hovering jumps, Donkey feels substantially more vulnerable. Unfortunately, this two-player option doesn't capture the hot-seat-style action of the SNES trilogy. Returns 3D also offers co-op via local wireless play, which requires two copies of the game. New Mode may take the punishing edge off Returns' infamous obstacle courses, but the uninitiated should know that it's still damn difficult when compared to the average platformer. Of course, die enough times and you'll be given the patronizing option of employing the silver-backed Super Kong to beat the level for you.
#Donkeykong country 3ds full
Even with a full inventory, some levels-particularly those of the auto-scrolling minecart and rocket variety-are still liable to drive casual platformer fans up the wall. Though it's easier to stock up on new items like pit-escaping balloons and life-saving potions, and you can equip three items instead of one, they're still only single-use safeguards. While New Mode seems like it was made as the answer to those who lamented the Wii version's challenge, it doesn't completely solve the difficulty curve problem. ".New Mode offers an inviting alternative for players who don't feel like dealing with old-school trial-and-error platforming." This mode gives DK and Diddy an additional point of health, as well as access to a plethora of life-preserving items (at a reduced price) in Cranky Kong's shop. The remarkable difficulty of the console version remains fully intact in Original Mode, but New Mode offers an inviting alternative for players who don't feel like dealing with old-school trial-and-error platforming. New Mode is another huge change, though it won't be as noticeable for those that haven't played the Wii version. Maximum 3D will also occasionally cause some disorienting artifacting with objects at the edge of the screen, though you aren't likely to notice these visual irregularities too often. That doesn't seem like a big deal until you accidently fall to your death, all because your grip twitched while leaping over a particularly harrowing chasm. With the 3D cranked all the way up, any sharp movement of your hands will play tricks on your eyes with a shift in perspective.

Though the 3DS version of Returns looks fantastic, the increased depth of field does present a few trifling issues. ".your hands will be blissfully unburdened by any frustrating waggle controls or unreliable inputs."
